![]() ![]() Wrong resolution for scanlines will look wrong. Shantae original resolution is exactly 256x192, for other games it could be different. #define CRTResolutionY 192 // Original input height of the game (ie. P.S - you can try this pack with more pixelated games, but you have to know their pixel perfect original resolution and set correct one in SweetFX_settings.cfg via these values If default look is not so smooth for you, open Reshade\CustomFX_settings.cfg in Notepad and change this I prefer to press F10 to turn off sharpen since while it makes more detailed look, it makes some some gradients and edges not so smooth as i prefer, You can use only one effect, 2, 3 or 4 of them in any combination. To save you from messing with configs i bound each effect on separate button, so you can toggle any of them and achieve preferable look (keep in mind that this is order in which they are applied): SteamApps\common\RiskysRevenge\executable File you need will be displayed as Shantae_Riskys_Revenge_Reshade_Frame…tly_Smooth_GFX.zip not anything else, not exe or stuff like, dont let ads to cheat you by pretending as download link!) (before you can download file, press SKIP button in RIGHT-UPPER corner, dont download anything until you skip ads twice. !NNIT1RKL!YfMlnXruqykqec6d-IsvNqejt5O5-K_3YFH2Yc9CAEA With all the shaders applied menues now also have similar low res but yet smooth look, so it kind looks in one consistent style not like original high res cutscenes art and pixel art in game sequences. WARNING: this is screenshot from old pre-release version, it does not represent current version results, i just have no time to mess with steam to upload externally capture post-effects screenshot that steam cant capture.Īnd thats how this game is supposed to be played! To compensate a little bit of bluriness and keep texts readable i played a little with luma sharpen configuration and order of effects applied, and this gave me good results as well, and in the end i decide to apply a little bit of chromatic abberation to achive that color shift seen on tvs, and this also smoothed out scanlines. As expected Gauss shader fully removed pixels and smoothed out everything, but game was looking not right, so i decided to combine gauss and CRT shader, spent few days configuring and testing, until i achieved best look, with scanline configuration that perfectly match original Nintendo resolution. I was messing with old and even new versions of SweetFX but still had bad results, since CRT shader was not really that good for CRT emulation, it still missed smoothing, but recently gauss shader was added to framework and i decided to try it with Shantae. Ok, so game as we see it not supposed to be pixelated, actually this pixelated look is direct result of lazy porting, on original Nintendo platforms thanks to small screen, scanlines and natural interpolation it actually looked smooth. Some shaders (such as CRT, ordering of effects) was a little bit altered by me to suit Shantae and other pixelated games, rest of credits goes to authors of mentioned shaders and injectors, which are displayed once you start game. Please leave comments in original thread only, i dont want to fragment discussions at least until pirates curse specific version will be made once ill have the game.ĭisclamer: This fix is my configuration for Reshade, SweetFX 2.0 and Framework effects. This is just a mirror for thread on Shantae Risky's revenge
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